What’s Next for Waterjacked!

Hey everyone! 🌵 Wyatt here to discuss our plans for Waterjacked now that we’ve got the demo release behind us.

Updates

From this point forward, we will be releasing free updates for the Demo. You can expect patches addressing bugs and balance to arrive every week. New content, such as improved animations, new modules and enemies, and other unrevealed features, will arrive in a bi-weekly period. We are aiming to increase the rate of new content to be weekly, but don’t want to overdo the work as we get into the new development groove.

This is our first project we’re bringing to market, so we’re constantly learning how to be more efficient in our development pipelines. With that said, we may run into hiccups and have to delay updates due to unforeseen events. A lot of the team works a day job (myself included) on top of the work at AFP, so sometimes we may not have the time to implement everything we want, for example.

Regardless, our primary goal is to adjust features and mechanics to what Players are recommending or enjoying. If you come across a weird bug or have some neat ideas or criticisms, please share them with us in our Discord!

Release Window

While it is still early on, we expect to have a final (or nearly final) version of Waterjacked! released on Steam during Q1 of 2026. We don’t have an official date yet, but you’ll hear from us as soon as we have one locked down.

We will be working on the Waterjacked! Demo until it resembles the final game’s vision. Once there, we will pivot from updating the Demo to providing beta keys to Players to test the game. Once ready, we will release the game, but the demo will be freely available indefinitely. It is one of our core principles to allow Players the opportunity to make educated purchases through free demos that accurately represent the full game.

We plan to list Waterjacked for 7.99$ upon release, and run a 25% launch discount for the first week of release. We also have plans for post-launch updates, as we are sure there will be some extra pieces of content we’ll want to add. These updates will be free, and as of writing, we have no plans for any paid DLC.

Roadmap

We’re currently working on a roadmap that will detail in specifics what content the full release of Waterjacked will include. This won’t be ready until mid-November, as we want to assess player responses to initial updates and how the game evolves from them.

Keeping this update short and sweet. See you next week for an update post!
– Wyatt 🪷